When the conditions aren’t ideal, still tell a story, then…
Whoever leads construction: Roll +the number of people helping you (max 3).
You know how to craft a powerful bomb. When you build one, tell the group just how powerful it is and how it’s triggered. The DM will tell you how long it will take to build, and what you need. When the bomb is triggered, roll +CLEVER.
You can only use this move once per species, unless you have the opportunity to study a living specimen more closely.
When you spend time examining something solidly mysterious, tell a story then roll +CLEVER.
Regardless of your roll, tell them about the last time you were there.
When you trek to your hovel, roll +CLEVER.| {{char}} rolls The {{move}} Move | |
|---|---|
| With {{statused}} | |
| Result: {{check}} | |
| {{#rollGreater() check 9}} Great Success {{/rollGreater() check 9}} {{#rollBetween() check 7 9}} Mild Success {{/rollBetween() check 7 9}} {{#rollLess() check 7}} Miss {{/rollLess() check 7}} | |
{{success}} | |
{{partial}} | |
{{miss}} | |
| {{char}} rolls The {{move}} Move | |
|---|---|
| With {{statused}} | |
| Result: {{check}} | |
| {{#rollGreater() check 11}} Massive Success {{/rollGreater() check 11}} {{#rollBetween() check 10 11}} Great Success {{/rollBetween() check 10 11}} {{#rollBetween() check 7 9}} Mild Success {{/rollBetween() check 7 9}} {{#rollLess() check 7}} Miss {{/rollLess() check 7}} | |
{{best}} | |
{{success}} | |
{{partial}} | |
{{miss}} | |
| {{char}} rolls The {{move}} Move | |
|---|---|
{{movedescription}} | |